Package renderer.scene
Data structures for describing a 3D scene to the renderer.
-
Class Summary Class Description Camera ThisCameradata structure represents a camera that can be translated around within world coordinates.Matrix AMatrixobject has fourVectorobjects.Model AModelobject represents a distinct geometric object in aScene.OrthographicNormalizeMatrix We use two steps to transform the camera's configurable orthographic view volume into the standard orthographic view volume.PerspectiveNormalizeMatrix We use two steps to transform the camera's configurable perspective view volume into the standard perspective view volume.Position APositiondata structure represents a geometric object in a distinct location in three-dimensional view space as part of aScene.Scene Vector AVectorobject holds four doubles, which makes it a vector in 4-dimensional space.Vertex AVertexobject has four doubles which represent the homogeneous coordinates of a point in 3-dimensional space.