Package renderer.pipeline
The 3D graphics rendering pipeline stages.
-
Class Summary Class Description Model2Camera Pipeline This renderer takes as its input aScenedata structure and aFrameBuffer.Viewportwithin aFrameBufferdata structure.Pipeline2 This renderer takes as its input aScenedata structure and aFrameBuffer.Viewportwithin aFrameBufferdata structure.PipelineLogger Methods used by the pipeline stages to log information.Projection Rasterize Rasterize a projected geometricPrimitiveinto shaded pixels in a {FrameBuffer.Viewport.Rasterize_Clip_AntiAlias_Line Rasterize a projectedLineSegmentinto shaded pixels in aFrameBuffer.Viewportand (optionally) anti-alias and gamma-encode the line at the same time.Rasterize_Clip_Point Rasterize a projectedPointinto shaded pixels in aFrameBuffer.Viewport, but (optionally) do not rasterize any part of thePointthat is not contained in theCamera's view rectangle.Viewport